Kraab resembles a centaur/fiddler crab with goldish brown or copper-colored armor, a sideways mouth, four scythe-like legs, a large, powerful pincer for a left hand, and yellow eyes.
Powers and abilities Edit
Kraab possesses enhanced strength and durability, and has a large, powerful claw in place of his left hand.
Kraab can use his left hand claw to fire lasers, release gases, and spray a chemical that can neutralize an Ectonurite's invisibility and intangibility.
Kraab possesses thermographic vision, and can turn his head around 360 degrees.
Kraab can retract his head and burrow underground by spinning his lower body like a mining drill.
Kraab is vulnerable to a Galvan interfering with his internal systems, which causes him to lose control of himself and fall into stasis.
Kraab can be lifted and thrown by a species with as much strength as a Petrosapien.
Kraab can be immobilized by ice, such as a Necrofriggian's ice breath.
- It is possible that Gutrot's Species can replicate the liquid used by Kraab to neutralize an Ectonurite's powers in a gaseous form.