The Aeldari, better known as "Eldar", are a race of lithe, elf-like humanoids.
Biology[]
The Eldar are a tall, graceful, humanoid species with pointed ears with an uncanny outward resemblance to humanity.
History[]
The Eldar were created by a group known as the Old Ones to serve as soldiers in a time of crisis. After the crisis had passed, the Eldar had survived their creators and, being the most intelligent, stable, and populous of the surviving species, became the dominant galactic power until ca. 30,000 A.D.
The War in Heaven[]
Approximately 60 million years ago occurred a crisis known as the War in Heaven, a war between the two extant major galactic powers. The War in Heaven was instigated when the Necrontyr Empire and their C'tan overlords declared war on the Necrontyr's rivals, a coalition lead by the species known only as the Old Ones.
The Necrontyr had the advantage in raw military might (particularly with the C'tan) and conventional technology, especially after their recent conversion to the robotic Necrons. The Old Ones had their advantage in psychic power, technology, and techniques, which included methods of creating life. While the Old Ones created and seeded life throughout the galaxy before the War in Heaven, it was the first time that they would be forced to create purpose-built soldiers to survive.
The Old Ones created an unknown number of species to serve in the War in Heaven, most prominently the Eldar and the Krork (who are thought to be the progenitors of the Orks). Despite the Eldar's intelligence and psychic acumen, and the Krork's numbers and brute force, the War in Heaven was very nearly lost.
Leading up to the moment the Necrons could claim a final victory, the Necron supreme leader Szarekh, the Silent King, ordered every troop and weapon to turn on the nearly expended C'tan. With the unified might of the Necrontyr forces turned upon them, the C'tan were beaten by their own forces. Though most of the C'tan were too powerful to be destroyed outright, many were shattered into "shards", lesser beings which the Necrons could capture and imprison.
The War in Heaven had been a political war orchestrated by the Silent King to unify the divisive Necrontyr dynasties for the sole purpose of destroying the C'tan. This was done for revenge for tricking the Necrontyr into becoming the soulless Necrons, and so that the Necrons would be their slaves no longer. With the objective of the War in Heaven achieved, and his rivals decimated, the Silent King ordered the dynasties to sleep for the next 60 million years to allow the devastated galaxy to heal, and for his subjects to research means of transferring their conscious back into bodies of flesh once they awoke. After dispatching his last order, the Silent King left the galaxy in self-imposed exile.
The Aeldari Empire[]
The Eldar found themselves with an opportunity that was practically unique within galactic history. Their enemies disappeared from the galactic stage presumably never to return, their creators were diminished beyond recovery, and all of their former allies now turning to rivals that simply couldn't hope to oppose them. The Eldar would found a new galactic power that could consolidate practically entirely unopposed.
For the next 60 million years, up until 30,000 A.D. the Eldar would rule the galaxy as the only great power. With their technology inherited from the Old Ones and improved upon, the Eldar boasted total mastery of galactic phenomena, quenching and igniting stars as they saw fit, or terraforming dead planets into a virtual paradise in just the thousands of years.
Labor and military were largely automated. Enemies like the Orks or aggressive minor species would either be exterminated or forced to the fringes of their empire. Friendly minor species, such as humanity, would be allowed to expand into minor powers, though with rarely more than a few dozen systems. Commorragh at this time was the heart of Eldar trade networks and became a place of great prosperity.
It was by all accounts, a lengthy golden age.
The Fall of the Eldar[]
With such a long period free of major problems and opposition, and nothing to do but to enjoy the continuing fruits of their labor, the Eldar started to indulge in hubris and indolence. Their relations with outside species would sour as individual Eldar began to look down on their younger peers.
The majority of Eldar would begin to practice sadism and hedonism out of simple boredom and to inject excitement into their idyllic existence, starting as strange and distasteful private practices at first, but would eventually grow into shocking and grotesque public displays over the years. Worship in their deities declined as they started to aggrandize themselves and particularly revered members of their libertine society. Most Eldar started to ignore the practical problems that were starting to show and mount, many as consequences of their indolence.
Many Eldar saw the rot taking hold in their society and saw it as a moral and practical quandary and objected to the direction their society was heading. When they were ignored, these Eldar would leave their empire's heavily populated core worlds and left in two waves. The first wave of Eldar emigrants decided that they would salve their people's spiritual needs by becoming pastoral, and founded colonies on distant worlds, to giving up their technology and live agrarian lives in the undeveloped parts of the galaxy, becoming the Exodite Eldar. When the main Eldar empire began a terminal spiral into orgies of violence in the streets, the remaining conservative faction would depart the empire is disgust, taking up permanent residence on the nomadic Craftworlds, gigantic trade ships made to serve as population and power centers in space, and would become the Craftworld Eldar.
In the Eldar core worlds, they would turn to enslaving one another and other species, and their sadistic tendencies was devolving into unmitigated torture. The dark hedonism that took hold in most Eldar was coming to a bloody crescendo. As the Eldar were finding new atrocities to commit in realspace, their actions and emotions were coalescing into a new, nascent entity in the Warp. The Eldar Gods were weakening with neglect, and most of the Eldar's energy and emotions were feeding this new entity, shaping it with their newfound dark emotions. This new entity would coalesce for some time before its birth would shake and destroy the core of the Eldar empire.
This nascent deity would become Slaanesh, the Chaos god of hedonism and excess. The cataclysmic moment of its birth would be known as "the Fall of the Eldar", a moment which would reshape the galaxy in a way not seen since the War in Heaven. The birth of this new deity would kill a great majority of their species, leaving just a handful of billions of survivors, mostly those that were already scattered across the galaxy and the Webway.
When Slaanesh was manifested, he immediately destroyed the Eldar pantheon, slaughtering their gods save for a few survivors (Isha was imprisoned by Nurgle, Isha was shattered into shards due to Khorne's interference, Cegorach fled and hid in the Black Library, and Ynnead had not yet manifested). With the Eldar empire destroyed, all that remained of their species were those residing on the Craftworlds, the Exodite colonies, the Harlequins who followed Cegorach, or those who were residing on Commoragh, still in the Webway. Before long, the Eldar realised they had all been cursed by Slaanesh, that he would consume their souls upon their deaths. To counter this, Eldar craftworlders and Exodites took to wearing rounded crystals on their persons known as spirit stones. These would be used to catch and contain the wearer's soul upon their death, allowing others to recover and transfer it to a matrix known as the Infinity Circuit. This machine served as both a power source for the Craftworlds and as an artificial afterlife for the Eldar souls within. However, if needed, these souls may be withdrawn from the Infinity Circuit and transferred to a wraithbone robot such as a Wraithguard or Wraithblade for fallen warriors, Wraithseers for dead Farseers or even Wraithlords for their lost heroes. In extreme cases, Eldar souls may even serve alongside their still-living siblings as co-pilots of the colossal Wraithknights.
While most Eldar rejected the hedonistic madness that doomed their species, those on Commoragh continued to retain it. They became known as the Drukhari, or Dark Eldar. Rather than use spirit stones to protect their souls from Slaanesh, the Drukhari instead raid other civilisations and abduct their populations to be tortured and enslaved. They use the suffering of these prisoners as a substitute for Slaanesh, staving off the draining of their own souls. As the Dark Eldar of Commoragh descended even deeper into depravity, they started to develop noticeable differences from their Craftworld counterparts, such as pale skin, dark eyes and a sadistic enjoyment for the agony they inflict on others. As such, the Drukhari are often considered a sub-species of Eldar rather than simply an opposing faction. Drukhari have also been known to engage in nightmarish bodily modification of their prisoners, often turning them into mindless monsters, and even themselves to gain new abilities. Due to the dangerously low birth-rates of the Eldar, the Drukhari have resorted to cloning to maintain their numbers. These clones are often utilised as slaves or soldiers, while the 'true-born' Dark Eldar are considered nobility on Commoragh.
Relatively recently, a new faction of Eldar has arisen known as the Ynnari. When an Eldar known as Yvraine was killed in a Drukhari arena, she was revived and empowered by Ynnead, Eldar god of death, for the purpose of serving as his emissary and saving the Eldar race from Slaanesh. To this end, Yvraine founded the Ynnari as an alliance of Eldar and Drukhari. While it is believed by the Eldar that Ynnead will awaken and destroy Slaanesh upon the Eldar's extinction, the Ynnari are determined to find a way to make this happen without their kind having to die out first.