Ectonurite

The Ectonurites, alternativly known as Ectonurians, are a race of ghostly aliens from the planet Anur Phaetos in the Anur System.

Anatomy
Ectonurites are ghost-like aliens with a frightening skeletal appearance which is concealed by their second skin layers. Without their secondary skin, they have dark blue skin, sharp teeth and claws, exposed bones in certain places, and sinister-looking skulls.

Powers and abilities
An Ectonurite's powers are reminiscent of several aspects of traditional ghosts from myths and lore such as flight, levitation, phasing through solid matter, intangibility, invisibility, and body possession. Whenever an Ectonurite possesses another lifeform, they gain access to their hosts' natural powers.

Ectonurites can possess any of the following species and beings: Humans, Vreedles, Vladats, Florauna Necrofriggians, Atrocians, Polymorphs, Galvanic Mechamorphs, Chronosapiens, Nanomites, and even Celestialsapiens and other Ectonurites.

Due to both their unconventional definition of being "alive" and a lack of Mana in their being, Ectonurites are immune to having their life energy drained by either Ormerowons or entities like Darkstar.

Because they are alive in an unconventional sense, Ectonurites can survive in the vacuum of space. In fact, the darkness of space allows them to use their powers at their fullest potential.

An Ectonurite's individual eye can move to any part of their body, giving them 360° eyesight.

An Ectonurite's secondary skin can protect them from bright lights, and be opened up or retracted to release tentacles as a means of self-defense. They can also project energy beams from their chests, even when at their full potential.

Ectonurites are capable of telekinetic abilities in which their hands are surrounded by a glowing bluish-purple aura.

Eectonurites can either physically or mentally reposition their skulls, with the right-side-up position being more comfortable to them than the upside-down position.

Ectonurites have the remarkable ability to be remade from a molecule of DNA.

Like the other races in the Anur System, Ectonurites are immune to the effects of Corrodium and can see in the dark.

Ectonurites can alter their shape and deform like gas by making themselves into a grey, somewhat transparent smoke-like wispy form. While in his form, they are immune to being absorbed by Gutrot's Species.

An Ectonurite can infuse their intangibility and invisibility to other beings. Their intangibility also makes them immune to a Merlinisapien's eyesight.

Weaknesses
Exposure to direct sunlight or something as bright as a Fusion Cuisine generated by Atomix's Species can destroy an Ectonurite unless they have a secondary skin. Similarly, they can be burnt by a Chimera Sui Generis' optic lasers or the light generated by a Prypiatosian-B.

Correlating with this, Ectonurites are unable to possess a species that generates their own light, such as Crystalsapiens. They are also unable to possess a species that generates a solar-like radiation, such as Pyronites.

An Ectonurite's intangibility is consciously used, which means they cannot use this ability while caught off-guard. Similarly, opponents who are also intangible will cancel out each other's intangibility.

Though it is said Ectonurites are one of the most frightening races in the Milky Way, they not as frightening as Toepick's Species. In fact, Ectonurites can experience fear at the presence of this species.

Ectonurites can be affected by magic, as there is a spell powerful enough to knock them out with one shot.

Certain substances can neutralize an Ectonurite's intangibility and invisibility, such as a special orange liquid used by Kraab. It is possible that Gutrot's Species can replicate this liquid in a gaseous form.

Besides light/solar-generating species, there are other beings Ectonurites are unable to possess. For example, they cannot possess zombies because they lack minds of their own. They are even unable to possess Dagon.

Ectonurites can be harmed by electricity, such as that generated by Transylians and Conductoids, if they remain tangible. Similarly, they can be harmed by the Proton Streams generated by the Ghostbusters' weaponry.

Ectonurites cannot possess technology protected by powerful safeguards, such as the Omnitrix. They are also vulnerable to being imprisoned in machinery that cannot phase out of, such as ghost traps used by the Ghostbusters.

Ectonurites cannot survive on Anur Vladias, and are vulnerable to being possessed by other Ectonurites.

Ectonurites can be affected by a Nemuina's sleeping dust.

There are a number of weaknesses that Ectonuries are vulnerable to if they remain tangible. For example:
 * They can be immobilized by ice, such as an Evolved Necrofriggian's ice flames.
 * Like other living beings, they can be controlled by a Vladat's Corrupturas.
 * They can be trapped in an Evolved Arachnichimp's webbing.

Culture and society
Ectonuries can use their ghost-like powers to slowly become rulers of every planet in the Anur System.

Language
Ectonurites speak with eerie and creepy voices.