Chronosapien

Chronosapiens are a species of biomechanical lifeforms with time-based powers from an unknown planet.

Anatomy
Chronosapiens are robotic humanoid aliens with clock-like motifs with translucent windows displaying their interior gears on their chests and key-like appendages on their heads. Essentially, all Chronosapiens resemble mechanical clocks.

Although they traditionally have gold/copper armor, Chronosapiens can come in other colors. For example, Chronosapiens from Dimension 23 have blue armor, while Maltruant has black armor.

Powers and abilities
Similar to Chronians, Chronosapiens can fire time rays from their hands that can age other beings such as To'kustars, Methanosians, Evolved Methanosians, and Atrocians to the point of crumbling to dust. Unlike Chronians, a Chronosapien can alternatively fire time rays from their chest.

Besides rapid aging, a Chronosapien's rays can have other effects such as restoring other beings back into existence and reverting them to a previous state while simultaneously immobilizing them. They also come in different colors correlating with those of their glass windows, such as green, light blue, and red.

Chronosapiens can send other beings such as Humans, Chronians, Nosedeenians, Transylians, and Evolved Sonorosians across time and space using their time rays.

Chronosapiens can create holographic projections of past events by rotating their head appendage, showing everything that has already happened in a specific area.

Chronosapiens are capable of slowing down time in a way that looks like they are running very fast.

Chronosapiens have the ability to completely stop time, though it is currently unknown how long this power can last. They can also trap someone in a time loop, although said time loop may not be infinite.

Chronosapiens have a degree of enhanced strength, being able to throw a pipe hard enough for to become heavily embedded into a wall and overpower a Revonnahgander. Technically, the physically strongest Chronosapien historically was the ancient klock-knight errant known as Sir Tok-Tic the Persistently Unpunctual.

Chronosapiens possess chronopathy, giving them a fine-tuned sense of time and allowing them to determine the exact time an event has taken or will take place and for how long.

Due to being robotic in nature, Chronosapiens can survive in the vacuum of space.

Because they are a technological species, Chronosapien can merge with Galvanic Mechamorphs, with the resulting fusions having more powerful time rays and improved speed and stamina.

Chronosapiens can use each other's keys, but will not have their true resonance if they do so.

Chronosapiens can travel across parallel dimensions, though this depends whether the individual in question has enough experience with their abiltiies. As such, they have some level of knowledge on each dimension's inhabitants.

Being a chronokinetic species, Chronosapiens can travel through time.

Chronosapiens can still function even if they lose some of their parts. They can also rotate their head 360° degrees.

According to Professor Paradox, Chronosapiens can sense and reverse ripple effects created when they use their own powers.

Weaknesses
Chronosapiens are less durable than Oryctini, meaning that they can fall into stasis if damaged by sufficient force.

Chronosapiens can be lifted and thrown by a species with as much strength as a Tetramand.

Chronosapiens are slow runners and can tire quickly, although this can be rectified when merged with a Mechamorph.

A Chronosapien's time rays are useless against anything diamond-related, such as Petrosapiens, as diamonds do not age. They are also useless against gumballs, as time does not have an effect in them.

Due to being metallic, Chronosapiens are vulnerable to the magnetic powers of a Biosovortian.

The use of a Chronosapien's powers can create a ripple effect which can be sensed and reversed by another Chronosapien or a Chronian.

Chronosapiens are vulnerable to being possessed by an Ectonurite.

Depending on the time, Chronosapiens can experience fear in the presence of Toepick's Species.

Chronosapiens can be temporarily disabled if they are exposed to a large electromagnetic pulse, such as that from a solar pulse.

Chronosapiens can be affected by a Nemuina's sleeping dust.

Culture and society
Chronosapiens have strict laws regarding time travel. Breaking these laws will result in their time cogs being taken away.

Chronosapiens play a strategy game functionally similar to chess. The way this game goes is that players theoretically rewrite certain events in a timeline, thereby making dramatic improvements to the affected timeline's present.

Similar to Celestialsapiens, Chronosapiens do not like Professor Paradox. Not only do they not approve of Paradox's methods, but he does not follow their laws.

Language
Chronosapiens speak using thick German accents.

Technology
There is a device called a Chronosapien Time Bomb, capable of wiping out every universe in the multiverse except for the one it is detonated on. The blast can erase other beings from existence, including Humans, Chronians, Galileans, Segmentasapiens, and Gutrot's Species.

History
According to the original Ben 10,000, Maltruant made the Chronosapiens go rogue during the Time War.