Conductoid

Conductoids are an electrokinetic species from the Teslavorr Nebula.

Anatomy
Conductoids have black bodies, a large singular eye, and antennae and tails evoking the appearance of cables due to having plugs on the tips. They have four-fingered hands with similar plugs on the fingertips. They gain bolts on their shoulders, arms, and hips as they age.

Conductoids can have different hair styles using their antennae.

Diet
Conductoids feed on eddies and currents of higher-energy particles near protostars.

Powers and abilities
Conductoids can absorb and redirect any type of energy using the plugs on their fingers, antennae, and tails. This ability is refined to the point that they can redirect an infinite amount of the energy in question at near point-blank range.

The most type of energy absorbed by Conductoids is electricity powerful enough to harm Methanosians, Galvanic Mechamorphs, tangible Ectonurites, and Evolved Vaxasaurians.

Besides electricity, Conductoids can absorb a Terroranchula's webbing, a Nosedeenian's internal energy, tachyon particles fired by Tachyon Cannons, a Crystalsapien's ultraviolet beams, and multiversal levels of energy. In the case of the latter, this can be accomplished as long as the energy of other universes have their basis in the same set of physical laws.

Conductoids can fly by aiming their hands toward the ground, firing streams of electricity in the process.

Conductoids possess enhanced strength, enough to punch a boulder, lift a hybrid Terroranchula, and bust down a wall with ease.

Condcutoids are durable enough to withstand being thrown against a wall. They also have enhanced agility, reflexes, and jumping skills.

Conductoids are able to stretch their plugs for more range. They can also "smell" radio signals by using their antennae.

Conductoids can use their energy absorption powers to neutralize missiles generated by an evolved Vaxasaurian.

Conductoids can temporarily gain enhanced speed while running along a current-carrying path, such as telephone lines.

Due to originating in a nebula rather than a planet, Conductoids can survive in the vacuum of space.

Weaknesses
Conductoids need to absorb energy occasionally because the energy they contain will deplete with each use.

A Conductoid's antennae can be easily pulled on, which can both irritate them and leave them stuck in place.

There is a limit as to what types of energy a Conductoid can absorb.

An Conductoid's electric blasts are occasionally ineffective against opponents who can absorb electricity, such as hybrid Terroranchulas.

Conductoids cannot stop themselves from shooting their electric energy blasts. Therefore, they will have to resort to shooting it all up in the air to avoid collateral damage if they fail to catch a target.

Culture and society
Conductoids are not social beings. Males of the species are negatively charged, while females are positively charged. If too many Conductoids of the same gender occupy the same area for an extended period of time, the resulting arc could destroy them all. Because the consequences of social groups are so potentially devastating, Conductoids tend to be solitary creatures.

Notable members

 * Feedback: An Omnitrix transformation used by Ben Tennyson.
 * Plug Man: An alternate version of Feedback used by the Ben Tennyson of Dimension 23.
 * Bad Feedback: It is currently unknown whether Bad Ben has Conductoid DNA in his Omnitrix.
 * Benzarro Feedback: It is currently unknown whether Benzarro has Conductoid DNA in his Zombitrix.
 * Nega Feedback: It is currently unknown whether Nega Ben has Conductoid DNA in his Omnitrix.

Half-qualifiers

 * Kevin 11 3.0: 17-year-old Kevin Levin of the Prime Timeline transformed into an amalgamation of 10 random aliens from the current Omnitrix, including Feedback.
 * Skurd: Skurd has been able to create arms using Conductoid DNA.