Tyhrranoid

The Tyhrranoids are a race of stalked-eyed aliens who allied themselves with Dr. Nefarious in Ratchet & Clank: Up Your Arsenal They were eventually transformed into robot Tyhrranoids when Dr. Nefarious activated the Biobliterator on Metropolis, Kerwan while the creatures were invading it. The Tyhrranoid's home planet is known as Tyhrranosis, where the Momma Tyhrranoid dwelled. The Galactic Rangers refer to them as simply "Noids"

The Tyhrranoids are known to be incredibly stupid and gullible, as they had no concept of irony and were easily persuaded into allying with Nerfarious and helped him destroy all organic life forms, even though they were organic life forms themselves. They were also too slow to escape when the Biobliterator turned them all into robots. They often insult each other and had terrible personal hygiene. Despite this, they are incredibly aggressive when in battle and are adept at handling heavy weapons, which makes up for their lack of intelligence. The various Tyhrranoid types are recognizable by the number of eyes they have and their wide range in sizes. It appeared that the more eyes a Tyhrranoid has, the stronger it is.

A device known as a Tyhrraguise is used as a disguise to believe the user is one of them, but the Tyhrraguise only fools the one-eyed organic Tyhrranoids. It couldn't work on any other types.

They also have their own language, Tyhrranese, which involves communicating with various sounds, squishing eyeballs, burping, farting and scratching their armpit.

After Dr. Nefarious was defeated by Ratchet and Clank on Planet Mylon, the Tyhrranoids were, in fact, put into a high security prison.

Biology
Tyhrranoids have strange reptile skin, and may be possibly similar to reptiles. All breeds of Tyhrranoids have stalk eyes, though the number varies. Tyhrranoids with more stalks are larger and stronger.

Culture
Tyhrranoid culture seems to be almost completely revolved around war. They seem to be highly aggressive, likely because of harsh conditions on their homeworld of Tyhrranosis. Most Tyhrranoid tech seems to be focused for warfare and nothing else, suggesting they are quite intelligent at least when it comes to warfare. It's unknown if they waged war againest other races before joining Dr. Nefarious, but it seems like they did. Since the Momma Tyhrranoid is the mother of the race, they may be similar to insects in social structure. It's unknown if there was more than one Momma Tyhrranoid, but since their race still exists, it seems likely. Oddly, Tyhrranoids have a concept of marriage, this is odd since only one (or possibly a few) Tyhrranoids can breed. Tyhrranoids seem to enjoy numerous Holovision shows such as Secret Agent Clank.

Tyhrranoids warlike nature often led them to participate in events where they could kill. Thus some Tyhrranoids were known to have participated in DreadZone, which can be seen in a clip.

Types and Behavior
The behavior of different types of Tyhrranoids vary; they will react differently when spotting an intruder, and will react differently when unaware. The terms "unaware" and "alert" would be frequently used in this section, and thereby mean that if a Tyhrranoid is "unaware", they have not spotted an intruder and will not start attacking. When a Tyhrranoid is "alert", they have spotted an intruder and will start to pose to attack, preparing their guns and positions primarily.


 * One-Eyed Tyhrranoid: One-Eyed Tyhrranoids would usually be in groups, and would walk around unaware of any danger. If on alert, they would charge towards the target in a swarm, and surround it, for it ready to be devoured. They had no guns, and had to use their bare teeth. They are the cannon fodder of Tyhrranoid Military, sent by the dozens only to slow the Lombax as they lost their lives. Many are killed by friendly fire by their comrades and some even kamikaze into Ratchet on Holostar Studios just to prevent Ratchet from obtainig a Titanium Bolt. Despite this they might be some of the brightest of the noids except in combat.


 * Two-Eyed Tyhrranoid: Two-Eyed Tyhrranoids are usually in smaller groups, however there are much less of these. After seeing a target, they will go up to a safe, but effective distance and shoot from their guns. Their guns eject acid usually. Two-Eyed Tyhrranoids appear to be excellent pilots, controlling every single Tyhrranoid Vehicle. They are also used as infantry, but only on Veldin where defenses were weak. After Veldin, all Two-Eyed Tyhrranoids would be seen controlling Vehicles, as they are better pilots than infantry, and the Tyhrranoid Commanders felt that using them as infantry was a waste of infantry.


 * Three-Eyed Tyhrranoid: Three-Eyed Tyhrranoids focus on being aware at all times and such, and even when unaware, they will only walk around a small area, usually behind some barrier. After being on alert, they would hide behind something, and after two seconds, they would turn and come out and shoot the target with their guns. Their gun shot three sparks of electricity at a time (three sparks on top of each other), which could go extremely long distances. After shooting, they would raise their guns in the air and let out a cry. This would leave these Tyhrranoids open for attack.


 * Four-Eyed Tyhrranoid: Four-Eyed Tyhrranoids are gigantic Tyhrranoids who have large bodies and weapons. They pride themselves on their strength and size, posing usually a very large threat. When unaware, they would never carelessly walk around, and would always place themselves in mid-air with their jet packs, underneath an opening in a room or a building, and when alert they would pop up, hover into the room and start firing from the behemoth they call artillery. They would very rarely go in contact with the floor, to allow difficulty for an enemy to try to aim at them. Their guns, like Two-Eyed Tyhrranoids, shot out acids, however in very large balls, very powerfully, and with a colossal rate of fire. They proved enormous threat to victims.

Behind the Scenes

 * Concept art for a Five-Eyed Tyhrranoid can be found in Up Your Arsenal in the sketchbook concept art.