Vulpimancer

Vulpimancers are an extraterrestrial species of blind mammals from the garbage planet Vulpin.

Anatomy
Vulpimancers resemble large canines with no eyes, ears, nose, or tail with an ape-like posture and movements. Their teeth are very defined and stick out of their mouths. The various porcupine quill-like spines found all across their bodies are not fur. Rather, they are something akin to whiskers with tactile sensing.

As they grow older, Vulpimancers grow tails and become more feline-like. Male Vulpimancers sometimes have stripes on their backs to distinguish themselves from females.

Although they traditionally have orange fur, Vulpimancers can come in other colors. For example, Vulpimancers from Dimension 23 have dark orange fur while Vulpimancers living in the Null Void have light blue or red fur.

Powers and abilities
Vulpimancers have incredible athletic strength, being able to carry Humans and Florauna on their backs, pin down an Aerophibian, and fight on par with Merlinisapiens, Buglizards, and even other Vulpimancers.

Vulpimancers heightened senses of smell, hearing, and taste. Unlike most mammals, a Vulpimancer relies on two sets of gills, each on a side of their neck, to smell the world around them.

Vulpimancers are agile enough to run, jump, and climb at an inhuman rate. They are highly acrobatic and gymnastic, with such movements being similar to that of an ape.

The spines on a Vulpimancer's backs serve as finely-tuned sense receptors that can sense movements, heat signatures, and perhaps even fear, thereby "seeing" in ways most other creatures cannot, similarly to pit vipers.

Once their prey is located, the Vulpimancer can roll themselves into a spiked ball to attack its enemies. After they have reached adulthood, the quills on their backs can be fired off like projectiles.

Vulpimancers can make powerful leaps, enough to tackle an Aerophibian in mid-air. They developed this ability from chasing prey up steep cavern walls.

Because of how they do not see in the conventional sense, Vulpimancers are not afraid of Toepick's Species.

Weaknesses
Because they rely on their senses of smell and hearing to see, Vulpimancers are vulnerable to strong smells and loud noise.

Having no eyes means that Vulpimancers have some trouble with finer movement. Consequently, a select few enemies have ways of getting close to them undetected or can get the drop on them fairly easily.

Vulpimancers can be lifted and thrown by a species with as much strength as a Tetramand.

If they are infected with an Earth cold, Vulpimancers are rendered helpless because their nostrils are clogged.

Culture and society
Vulpimancers are bizarre and beastly beings that are far more animal than humanoid. Ranging from Human-sized to several times the size of a Human, Vulpimancers share a few common characteristics. Vulpimancers do not seem too friendly with their own kind, but this is a common trait among animals that aren't family. Vulpimancers are very hostile, aggressive, and live for the moment, hunting down whatever they can find and moving on to the next meal.

Some Vulpimancers, however, do live in tight family groups from ten to twenty individuals inside caves or the old wrecks of starships and old buildings. These Vulpimancers are more "civilized" and are known for collecting and recycling materials they find on their garbage planet and selling them to off-world cities and companies.

Technology
Vulpimancer technology comes from different ships and devices that have been dumped on Vulpin by other races.

Language
Vulpimancers have the ability to easily learn most languages. Unfortunately, they lack the vocal structure to speak anything other than their own languages. To untrained ears, their words sound like nothing more than a bunch of growls and snarls.

The Vulpimancers' language is too difficult for most Universal Translators to translate. While there is a special translator for Vulpimancer, it is not as portable.