Akrid

The Akrid are a vicious race of arthropodic, psychrophilic  extremophiles who naturally inhabit the frozen, snow-covered lands of E.D.N. III.

the story of the planet it self
the akrid are insect like life forms and they seem to don,t hunt each other for food or heat well when they evolved on threre planet they made heat and undergrund hives were its hotter and warmer and can make more thurmal energy and amazenly there food is food and thurmal energy and anything that invades there terratory are nathur eathin or killed and scared off more like earths bees threre vary terretorim and they breed with each other to make more of them the more the more thurmal enargy and the more complex wried forms there is no queen or king to this biological factory threre not a evil thing that attack just to be mean there just trying to adapt and live on there home but when a race from a far off world came they colonized and made cities to live on there new home but the akrid see them as danger and they attack this what them to think there hostile and aggresive and they lift the planet but came back and they descovered there thurmal energy this energy can keep them warm to but they can ot stay outside for long  so they needed more and became a war over thurmal energy to keep warm and also triggerd wars in there own colonys and so the fight for turmal energy goes on bot I can,t blam them when your house is burn down or destroyed in a way you go nuts so for the akrid they are enimies for them its a sad mense understanding.

Species
The Akrid race is split into a variety of highly-specialized variants, all of which will aid one another in combat. Although they seek thermal energy, they will not attack other Akrids for it. Each variant of Akrid seems to be completely incapable of breeding with one another -- it is currently unknown if this is due to a centralized brooder or not.

Trilid
Able to fly, these Akrid are weak on their own but attack in swarms to overcome their opponents. Trilids remain docile until an enemy strays within their radius, and then each in turn initiates a spinning dive attack on the targeted foe. Because they congregate in swarms, seek out the nest located high up on a wall or a cliff and eliminate it before concentrating fire on the Trilid themselves. If you would need Thermal Energy, you would want to attack the Trilid, and gather an unlimited source of Thermal Energy. Their weak spot is on their tiny heads.

Sepia
The Sepia were the very first Akrid to be encountered by the Humans after they had emigrated to E.D.N. III. Like the Trilid, Sepia move in generally-large packs, and are spawned from hives. They are adept at climbing, and will attack a foe from any and all angles. Many variations and mutations exist of this species. The weak points are found on the head.

Dongo
Extremely hard outer shell forms nearly indestructible armor. Attacks by curling into a ball and rolling into or over foes at high speed, or uses large pincers for stomping or crushing. These can be taken out easily, by using explosives on the tail, where you can see the thermal energy glowing (this is their weak spot). This species is playable in Akrid Hunt mode.

Godon
Godons are category G Akrid that are a sub-species of Dongo. They have large, glowing red spikes on their bodies and flexible mandibles which they use to bite. The weak spot is the same as the Dongo. The Godons are also thrice the size of a Dongo. This species is playable in Akrid Hunt mode.

Chryatis
This long-legged groundbuster is extremely aggressive. Upon sensing thermal energy traces from any living being other than another Akrid, it immediately attacks the source as a threat that must be eradicated. Once in attack mode, the Chryatis won't stop until all traces of thermal energy are gone. Its weak spots can be found on the abdomen and on the appendages. This species is playable in Akrid Hunt mode.

An interesting side note of the Chryatis is that their mouths split up the entire length of what normally appears to be just a long neck, making them capable of taking giant bites out of victims.

Gorechryatis
A sub-species of Chryatis that is covered in armor. Its weak spots are at the same spots as the Chryatis. The Gorechryatis is also huge, about four times the size of a typical Chryatis. This species is playable in Akrid Hunt mode.

Neegal
A scorpion-like Akrid that has a hidden stinger on the tip of its tail. Its weak points are on the stinger and tail. This species is playable in Akrid Hunt mode.

Jellon

 * TO BE ANNOUNCED

Skalt
These Akrid thrive by absorbing trace amounts of Thermal Energy from the ground. They spread seeds by shooting off the hard thorns from their tops. The seeds in the thorns embed themselves and use dead matter to grow and spread. Its weak spot is on top of the stalk.

Undeep
This Category G Akrid has tentacles that act as a sort of radar, allowing it to easily pick up on the movement of Vital Suits from miles away. The most mysterious of all the Akrid, not much is known about these giant creatures. They have several weak spots covering the sides of the body.

Green Eye

 * TO BE ANNOUNCED

Lost Planet: Colonies Edition Multiplayer
Colonies Edition brings in four new Akrid-related game modes for multiplayer. They can be played online.

Akrid Hunt
This mode allows up to four players to play as a randomly selected Akrid and battle up to twelve hunters. The Akrid team (Red team) has to fill their battle gauge by killing hunters or destroying occupied VS (Vital Suits). The hunters (Blue team) must kill as many Akrid as possible to deplete the battle gauge.

Playable Akrid
 * Dongo
 * Godon
 * Chryatis
 * Gorechryais
 * Neegal

Akrid Egg Battle
Two teams attempt to steal the Akrid eggs from the opponents' base and return them to their own. Whoever steals more eggs wins!

Team Egg Bandit
Two teams attempt to grab the egg and whichever team holds it the longest wins!

Individual Egg Bandit
All players are against each other in a contest to hold the Akrid egg the longest. The player who holds it the longest wins!