Tetramand

Tetramands are a red-skinned humanoid species from the desert planet Khoros.

Anatomy
Tetramands are four-armed humanoids standing between 10 and 12 feet tall. Though their dense skin is generally colored red, there have been Tetramands seen with other skin colors including dark pink, blue, purple, and brown.

Female Tetramands have hair. Male Tetramands have hair that turns gray as they get older, but most of them lack hair.

Younger Tetramands are skinnier than adults and have disproportionately larger eyes and heads.

Tetramands can grow to be as tall as 15 feet high. Female Tetramands are usually taller than the males.

Powers and Abilities
A Tetramand's most prominent ability is their enhanced strength, courtesy of their quadruple arms. It has been stated by Ben Tennyson that Tetramands get stronger as they age and by Rook Blonko that female Tetramands are usually stronger than males.

In comparison to other species, Tetramands are physically stronger than Methanosians, Appoplexians, and Vaxasaurians.

Built for battle, Tetramands can take punishment thanks to their tough and thorny skin, making them fireproof and laser-proof. For Omni-Enhanced Tetramands, their natural durability increases thanks to their rock-like armor. Similarly, Omni-Kix Tetramands become more durable thanks to their Omni-Kix armor.

With their incredibly strong legs, a Tetramand can leap blocks at a time at a height of several stories.

While not necessarily martial artists, Tetramands have developed an arsenal of specialized maneuvers that makes use of their prodigious physiology.

A favorite move is the "Big Smack", a sonic wave produced by clapping all four hands together at the same time. This move stuns an opponent into submission before a blow can even be landed.

Due to the alterations Kevin Levin has made to the Antitrix, Quad Smack is stronger and more powerful than ordinary Tetramands.

Omni-Enhanced Tetramands gain an extra pair of hands made of Omni-Enhanced energy, which can doubles their natural strength and punching impact. Also, they can deploy Omni-Enhanced energy while fighting.

Omni-Kix Tetramands can launch any of their fists from their arms like rockets and reattach them at will.

Weaknesses
As Khoros' environment has evolved Tetramands into physical powerhouses, they can be slow and clumsy. They can also be constraint by their large size, making it difficult to get inside buildings or walk down a street without knocking things down.

Tetramands are weak against high-speed enemies, which tend to play against them using their agility and flexibility.

Much of the damage a Tetramand can inflict is often purely unintentional, making almost as dangerous to their allies as they are to their enemies.

Despite their enhanced strength, Tetramands are physically weaker than Chimera Sui Generi and Evolved Arachnichimps. They can also be trapped by the plasma generated by an Insectoid.

There is a clear limit to a Tetramand's durability, as they can strain their hands punching the armor plating generated by Bashmouth's Species and be harmed by a Prypiatosian-B's radioactive blasts.

Tetramands appear to feel pain from electricity, such as those generated by Gimlinopithecus and Weatherheads.

Tetramands can be easily overpowered by a Celestialsapien's telekinesis.

If under the effects of an Earth cold, a Tetramand's natural strength and stamina are severely reduced. Their skin will turn into a dark shade of orange, pungent hives will develop in their armpits, and they will sneeze out sprays of slimy snot from his mouth.

Behavior
Tetramands are bloodthirsty warriors that constantly battle and conquering other tribes, seeking glory and recovering past's relics for an advantage over enemies.

Similar to humans, Tetramands are extremely emotional creatures by nature.

Society
When forming alliance or receiving weapons, they must prove their worth by combat. If a male challenger defeats Warlord Gar's daughter, Princess Red Looma, not only the winner received the possession he fought for but will also be married to the princess in three Earth years. Female Tetramands are loyal to the strongest male that defeated them and set to marry him.

Tetramands are led by Warlord Gar Red Wind in the original continuity, and by an unnamed overlordess in the reboot continuity.

Technology
Tetramands are specialists of building indestructible engines and warships. They are also capable of making powerful weapons, including war sledgehammers and swords.

History
The Tetramands once mistook a Lepidopterran exploration party for invaders and tried to fought them off. However, both sides were at a draw in the battle. The Lepidopterrans were too fast to for Tetramands to hit, and the Tetramand's incredible skills with spears rendered the Lepidopterrans' goo blasts ineffective. Though the Tetramands could not kill them, they did scare the Lepidopterrans enough for them to retreat immediately off of the planet.

The Tetramands sought out a challenge to conquer Fulmas in a attempt of glory. Unfortunately, there was no challenge waiting for them because the planet had been abandoned by the Fulmini.

Omnitrix Transformation
The Omnitrix's Tetramand representative is named Four Arms, who first appeared in the original series episode "Washington BC". Four Arms has appeared in almost every series except Alien Force.

The Ben Tennyson of Dimension 23 has an equivalent of Four Arms named Handy Man, who first appeared in the Omniverse episode "It's A Mad, Mad, Mad Ben World Part 2".

The reboot version of Kevin 11 has a mutant hybrid equivalent of Four Arms named Quad Smack, who first appeared in the episode "Which Watch".

Four Arms has also been used by the Prime Timeline Kevin, the "What-If" Gwen 10, Ben 10,000, the Ben 10 Franklin version of Benjamin Franklin, the Alpha Nanite, the reboot versions of Gwen and Billy Billions, and a squirrel. Despite not appearing on-screen, it is confirmed that Four Arms is available in Mad Ben's Omnitrix.