Vulpimancer

Vulpimancers are an extraterrestrial species of blind mammals from the garbage planet Vulpin.

Anatomy
Vulpimancers seem to be canine when young and become more feline-like as they grow older. The males gain stripes on their backs, and both male and female vulpimancers grow tails. Vulpimancers have orange, light blue or red fur.

Powers/Abilities
Vulpimancers have an incredible athletic ability and heightened senses of smell, hearing, and taste, but no sense of sight. This is supplemented with the porcupine-like quills on their back, which serve both as weapons and finely tuned sense receptors that can sense things and "see" in ways most other creatures cannot.

Super-adept, Vulpimancers can use their quills to detect the slightest movement, heat signatures and some even say fear.

Once their prey is located, the quills on their backs can be fired off like projectiles, or the Vulpimancer can roll itself into a spiked ball to attack its enemies. Vulpimancers can only launch the quills on their back once they reach adulthood.

Vulpimancers have an incredible sense of smell. Unlike most mammals, a Vulpimancer relies on two sets of gills, each on a side of their neck, to smell the world around them and in combination with the quills on their back and their heightened hearing is able "see" the world around them in thermal vision, similar to pit vipers.

Vulpimancers can make powerful leaps. This ability was developed from chasing prey up steep cavern walls.

If Kevin were to use Savagemutt, he would be more powerful than ordinary Vulpimancers due the alterations made to the Antitrix.

Weaknesses
Because they rely on their senses of smell and hearing to see, Vulpimancers are vulnerable to strong smells and loud noise.

Having no eyes means that Vulpimancers have some trouble with finer movement, and a select few enemies have ways of getting close to them undetected or can get the drop on them fairly easily.

If they are infected with an Earth cold, Vulpimancers are rendered helpless because their nostrils are clogged.

Behavior
Vulpimancers are bizarre and beastly beings that are far more animal than humanoid. Ranging from human size to several times the size of a human, Vulpimancers share a few common characteristics. Vulpimancers do not seem too friendly with their own kind, but this is a common trait among animals that aren't family. Vulpimancers are very hostile, aggressive, and live for the moment, hunting down whatever they can find and move on to the next meal.

Some Vulpimancers, however, do live in tight family groups from ten to twenty individuals inside caves or the old wrecks of starships and old buildings. These Vulpimancers are more "civilized" and are known for collecting and recycling materials they find on their garbage planet and selling them to off-world cities and companies.

Technology
Vulpimancer technology comes from different ships and devices that have been dumped on Vulpin by other races.

Language
Vulpimancers have the ability to easily learn most languages. Unfortunately, they lack the vocal structure to speak anything other than their own languages. To untrained ears, their words sound nothing more than a bunch of growls and snarls.

The Vulpimancers' language is too difficult for Universal Translators to translate There is a special translator that can translate their language, but it is not as portable.

Omnitrix Transformation
The Omnitrix's Vulpimancer representative is named Wildmutt, who first appeared in the original series episode "And Then They Were 10". Wildmutt has appeared in almost every series except Alien Force and the reboot.

The Ben Tennyson of Dimension 23 has an equivalent of Wildmutt named Dog-Nabbit, who was confirmed to exist in the Omniverse episode "Store 23".

If the reboot version of Kevin 11 were to have a mutant hybrid equivalent of Wildmutt, he would be named Savagemutt.

Wildmutt has also been used by the Prime Timeline Kevin, Ben 10,000, Race Against Time Ben, and No Watch Ben.

Etymology
Vulpimancer comes from the words "vulpine", which means fox, and "mancer", a Greek suffix meaning "to speak to". Thus, the name translates to "one who talks to foxes."