Vulpimancer

Vulpimancers are from the planet Vulpin (a play on vulpine, which means fox).Vulpin is a pitch-black planet at the edge of the galaxy, used, as a dumping ground for everything the rest of the galaxy wants disposed.The ecosystem of the planet has been poisoned beyond compare because of this, and the few creatures that survive here do so under subzero temperatures. Vulpimancers are one of the few creatures to survive on Vulpin, and are no less mutated than the planet itself.Ranging from human size to several times the size of a human, Vulpimancers share few common characteristics.Vulpimancers do not seem too friendly with their own kind, but this is a common trait amongst animals that aren't family.More animal than humanoid, Vulpimancers live for the moment, hunting down whatever they can find and moving on to the next meal.Vulpimancers can move at high speeds in almost any terrain using their powerful, apelike arms.Vulpimancers have incredible athletic ability and heightened senses of smell, hearing, and taste, but no sense of sight.This is supplemented with the porcupine-like quills on their back, which serve both as weapons and finely tuned sense receptors that can sense things most other creatures can't.From sound to heat, few things escape a Vulpimancer's notice.In battle, the quills on their backs can be fired like projectiles, and are as sharp as spears.While rolling, Vulpimancers become spiked balls that nothing can touch.Because they have no eyes,Vulpimancers to have some trouble with finer movement, and a select few enemies have ways of getting close to them undetected.Vulpimancers also lack complicated verbal communication, instead relying on snarls and growls, so they can't talk down a powerful enemy.Because they rely on their sense of smell and hearing to see, they are vulnerable to strong smells and loud noise and are rendered useless if their noses or ears are clogged.