Kineceleran

Kinecelerans are a velociraptor-like species from the planet Kinet.

Anatomy
Kinecelerans are blue, velociraptor-like aliens with a pointed black helmet-like head and a long tail that can sometimes have black stripes on it. Their feet have wheels on them which enables them to travel quickly. Some Kinecelerans have shark-like fins on their backs.

Kineceleran helmets can have visors or glasses. Rather than being mechanical, they are actually part of their biology.

Powers and abilities
Kinecelerans are able to reach speeds of more than 500 mph (~ 804 km/h), the highest recorded feat being 888 mph (~ 1429 km/h). They can run so fast that time appears to completely halt to them. Technically speaking, they are faster than Citrakayahs and Aerophibians when the latter are on the ground.

Kinecelerans possess enhanced strength, which can be amplified by attacking enemies at a rapid pace. They also possess enhanced agility and reflexes.

Kineceleran tails are prehensile, allowing them to grab objects whenever their usual hands are preoccupied.

Kinecelerans possess enhanced durability. For Omni-Enhanced Kinecelerans, their natural durability is increased thanks to their rock-like armor. Similarly, Omni-Kix Kinecelerans are more durable thanks to their Omni-Kix armor.

Kinecelerans can create tornadoes by generating a centripetal vacuum, either by running in a circular pattern or spinning at high speeds. This feat can also be accomplished with water, resulting in a water twister.

Due to the alterations Kevin Levin has made to the Antitrix, Rush is more powerful (and most likely faster) than ordinary Kinecelerans. He can also achieve speeds that are sufficient to create after-images of himself, making it appear like he is in multiple locations at once.

Omni-Enhanced Kinecelerans can rev up their wheels to supercharge their plasma tails, allowing them to multiply and grow rapidly. These plasma tails can shock enemies and cut through solid steel.

Omni-Kix Kinecelerans can temporarily boost their speed by coating their bodies in green "Hypersonic" energy, allowing them to tunnel through the ground and dash into opponents with devastating force.

Weaknesses
Kinecelerans cannot run on mud because it will leave them trapped in place. They are also unable to run on ice, which can cause them to slip and/or spin around.

Kinecelerans have a limit to their physical strength, as their backs can ache if they carry obese beings. Technically speaking, they are physically weaker than Citrakayahs. In the case with Rush, he appears to be physically weaker than Arburian Pelarotas.

If Kinecelerans run at approximately 888 miles per hour, the feat can cause them visual strain and fatigue.

Kinecelerans have sensitive hearing, meaning they can be knocked out by Sonorosians.

Kinecelerans can be held in place by either stepping on or attaching something as heavy as an anchor made of Petrosapien DNA to their tails.

If a smart and tactical opponent such as a Chimera Sui Generis times their attack correctly, then they will be able to stop a Kineceleran right in their tracks.

Kinecelerans can be harmed by fire, such as a Pyronite's fireballs.

Kinecelerans can be easily overpowered by a Celestialsapien's telekinesis.

Culture and society
Kinecelerans enjoy sports, and have built large stadiums to this effect. One such sport is similar to the Human sport hockey, with energy pellets made from the planet's natural electrical storms.

A Kineceleran rite of passage is "The Running of the Gauntlet", in which a young Kineceleran must acquire the species' characteristic gliding wheels from the Kinet wilderness.

Kinecelerans are gangly and naturally awkward, living their lives in a constant rush. Kinecelerans are not the best fighters and most of them do not even have the disposition to stop and come up with a strategy.