Vulpimancer

Vulpimancers are an extraterrestrial species of blind mammals from the garbage planet Vulpin.

Anatomy
Vulpimancers resemble large canines with no eyes, ears, nose, or tail with an ape-like posture and movements. Their teeth are very defined and stick out of their mouths. The various porcupine quill-like spines found all across their bodies are not fur. Rather, they are something akin to whiskers with tactile sensing.

As they grow older, Vulpimancers grow tails and become more feline-like. Male Vulpimancers sometimes have stripes on their backs to distinguish themselves from females.

Although they traditionally have orange fur, Vulpimancers can come in other colors. For example, Vulpimancers from Dimension 23 have dark orange fur while Vulpimancers living in the Null Void have light blue or red fur.

Powers and abilities
Vulpimancers have incredible athletic strength, being able to carry Humans and Florauna on their backs, pin down an Aerophibian, and fight on par with Merlinisapiens, Buglizards, and even other Vulpimancers.

Vulpimancers heightened senses of smell, hearing, and taste. Unlike most mammals, a Vulpimancer relies on two sets of gills, each on a side of their neck, to smell the world around them.

A Vulpimancer's running speed allows them to dodge and evade effortlessly with the help of their senses. Technically speaking, their speed exceeds that of a cheetah.

Vulpimancers have considerable reflexes, being able to counterattack speed-based species such as Kinecelerans, Citrakayahs, and Skidmarx's Species.

Vulpimancers are highly acrobatic and gymnastic, with such movements being similar to that of an ape.

The spines on a Vulpimancer's backs serve as finely-tuned sense receptors that can sense movements, heat signatures, and perhaps even fear, thereby "seeing" in ways most other creatures cannot, similarly to pit vipers.

Once their prey is located, the Vulpimancer can roll themselves into a spiked ball to attack its enemies. After they have reached adulthood, the quills on their backs can be fired off like projectiles.

Vulpimancers can make powerful leaps, enough to tackle an Aerophibian in mid-air. They developed this ability from chasing prey up steep cavern walls.

Because of how they do not see in the conventional sense, Vulpimancers are not afraid of Toepick's Species.

Weaknesses
Because they rely on their senses of smell and hearing to see, Vulpimancers are vulnerable to strong smells and loud noise.

Having no eyes means that Vulpimancers have some trouble with finer movement. Consequently, a select few enemies have ways of getting close to them undetected or can get the drop on them fairly easily.

There is a limit to a Vulpimancer's durability, as they can be incapacitated after being lifted and thrown by a species with as much strength as a Tetramand.

If they are infected with an Earth cold, Vulpimancers are rendered helpless because their nostrils are clogged.

Culture and society
Vulpimancers are bizarre and beastly beings that are far more animal than humanoid. Due to the dog-eat-dog nature of their home planet, they are not very friendly with their own kind. Of course, this is a common trait among animals that are not family.

Vulpimancers are very hostile and aggressive. They normally live for the moment by hunting down whatever they can find to eat before moving on to the next meal.

Vulpimancers can whine like dogs whenever they get scared or intimidated.

Certain Vulpimancers live in tight family groups from 10-20 individuals inside caves, old starship wrecks, and derelict buildings. These more "civilized" Vulpimancers are known for collecting and recycling materials found on Vulpin, which they sell to off-world cities and companies.

Though they are not of notable intelligence, Vulpimancers are still considered sentient because sentient is "a pretty low bar to clear."

Technology
Vulpimancer technology comes from different ships and devices that have been dumped on Vulpin by other races.

Language
Vulpimancers have the ability to easily learn most languages. Unfortunately, they lack the vocal anatomy to speak languages such as English. To untrained ears, a Vulpimancer's words sound like nothing more than a bunch of growls and snarls.

The Vulpimancers' language is too difficult for most Universal Translators to translate. While there is a special translator for this language, it is not as portable.

Notable members

 * Wildmutt: An Omnitrix transformation used by Ben Tennyson.
 * Dog-Nabbit: An alternate version of Wildmutt used by the Ben Tennyson of Dimension 23.
 * Wildmutt (Gweniverse): An alternate female version of Wildmutt used by the Gweniverse Gwen 10.
 * Wildmutt (Race Against Time Timeline): An alternate version of Wildmutt used by the Ben Tennyson of the Race Against Time Timeline.
 * Wildmutt (Ben 10,000 Timeline): An alternate adult version of Wildmutt used by the original Ben 10,000.
 * Negative Wildmutt: An alternate version of Wildmutt used by Albedo.
 * Mad Wildmutt: An alternate version of Wildmutt used by Mad Ben.
 * Bad Wildmutt: An alternate version of Wildmutt used by Bad Ben.
 * Benzarro Wildmutt: An alternate, undead version of Wildmutt used by Benzarro.
 * Nega Wildmutt: An alternate version of Wildmutt used by Nega Ben.
 * Null Void Vulpimancers: Vulpimancers have been seen residing in the Null Void.
 * Vulpimancer Prisoner: A Vulpin-type Vulpimancer that the Ben Tennyson of Dimension 27998.3 encountered while imprisoned in the Null Void.

Half-qualifiers

 * Kevin Levin: The Prime Timeline's Kevin Levin underwent various mutations involving Vulpimancer DNA, such as Kevin 11 and Ultimate Kevin. He was also temporarily transformed into a Vulpimancer due to an Ultimatrix malfunction.
 * Carl Tennyson: Carl was temporarily transformed into a Vulpimancer due to an Omnitrix malfunction.
 * No Watch Ben: An alternate version of Ben Tennyson from a universe with an Omnitrix transformed into Wildmutt using the Prime Timeline Omnitrix.