Tetramand

Tetramands are a red-skinned humanoid species from the desert planet Khoros.

Anatomy
Tetramands are four-armed humanoids with dense skin standing between 10 and 12 feet tall (~ 3.04 - 3.65 m). Female Tetramands have hair. Male Tetramands may have hair that turns gray as they get older, but most of them lack hair. Younger Tetramands are skinnier than adults and have disproportionately larger eyes and heads.

Some Tetramands can grow to be as tall as 15 feet high (~ 4.57 m). Female Tetramands are usually taller than the males.

Although their skin is traditionally colored red, Tetramands can come in other colors. For example, Tetramands from Dimension 23 have dark pink skin, Kolar has blue skin, Quad Smack and Benjamin Franklin's Four Arms have purple skin, and the Tetramand Prisoner has brown skin.

Powers and abilities
A Tetramand's most prominent ability is their enhanced strength thanks to their quadruple arms. Tetramands are strong enough to lift and throw Chronosapiens, Petrosapiens, Incurseans, or Lepidopterrans. According to Ben Tennyson, Tetramands get stronger as they age. According to Rook Blonko, female Tetramands are usually stronger than males.

Technically speaking, Tetramands are physically stronger than Methanosians, Appoplexians, and Vaxasaurians.

Built for battle, Tetramands can take punishment thanks to their tough and thorny skin, making them fireproof and laser-proof. For Omni-Enhanced Tetramands, their natural durability increases thanks to their rock-like armor. Similarly, Omni-Kix Tetramands become more durable thanks to their Omni-Kix armor.

With their incredibly strong legs, a Tetramand can leap blocks at a time at a height of several stories.

While not necessarily martial artists, Tetramands have developed an arsenal of specialized maneuvers that makes use of their prodigious physique.

A favorite move is the "Big Smack", a sonic wave produced by clapping all four hands together at the same time. This move stuns an opponent into submission before a blow can even be landed.

Due to the alterations Kevin Levin has made to the Antitrix, Quad Smack is stronger and more powerful than ordinary Tetramands.

Omni-Enhanced Tetramands gain an extra pair of hands made of Omni-Enhanced energy, which can double their natural strength and punching impact. Also, they can deploy Omni-Enhanced energy while fighting.

Omni-Kix Tetramands can launch any of their fists from their arms like rockets and reattach them at will.

Weaknesses
As Khoros' environment has evolved Tetramands into physical powerhouses, they can be slow and clumsy. They can also be constraint by their large size, making it difficult to get inside buildings or walk down a street without knocking things down.

Tetramands are weak against high-speed enemies, which tend to play against them using their agility and flexibility.

Much of the damage a Tetramand can inflict is often purely unintentional, making them almost as dangerous to their allies as they are to their enemies.

Despite their enhanced strength, Tetramands are physically weaker than Chimera Sui Generi and Evolved Arachnichimps.

Tetramands can be trapped by the plasma generated by an Insectoid or a DNAlien's slime spit.

There is a clear limit to a Tetramand's durability, as they can strain their hands punching the armor plating generated by Bashmouth's Species and be harmed by a Prypiatosian-B's radioactive blasts.

Tetramands appear to feel pain from electricity, such as that generated by Gimlinopithecus and Weatherheads.

Tetramands can be easily overpowered by a Celestialsapien's telekinesis.

If under the effects of an Earth cold, a Tetramand's natural strength and stamina are severely reduced. Their skin will turn into a dark shade of orange, pungent hives will develop in their armpits, and they will sneeze out sprays of slimy snot from his mouth.

Culture and society
Tetramands are bloodthirsty warriors that constantly battle and conquer other tribes, seeking glory and recovering past's relics for an advantage over enemies. Known Tetramand leaders include Warlord Gar Red Wind and an unnamed overlordess.

Similar to Humans, Tetramands are extremely emotional creatures by nature.

When forming alliances or receiving weapons, they must prove their worth by combat. If a male challenger defeats Warlord Gar's daughter, Princess Red Looma, not only the winner receives the possession he fought for but will also be married to the princess in three Earth years. Female Tetramands are loyal to the strongest male that defeated them and set to marry him.

Technology
Tetramands are specialists of building indestructible engines and warships. They are also capable of making powerful weapons, including war sledgehammers and swords.

History
The Tetramands once mistook a Lepidopterran exploration party for invaders and tried to fight them off. However, both sides were at a draw in the battle. Though Lepidopterrans were too fast for them to hit, the Tetramand's incredible skills with spears rendered the Lepidopterrans' goo blasts ineffective. The battle ended when the Lepidopterrans fled Khoros.

The Tetramands sought out a challenge to conquer Fulmas in an attempt of glory. Unfortunately, there was no challenge waiting for them because the planet had been abandoned by the Fulmini.