Vulpimancer

Vulpimancers are an extraterrestrial species of blind mammals from the garbage planet Vulpin (a play on the word vulpine, which means fox). A pitch-black planet at the galaxy's edge, Vulpin has long served as a dumping ground for hazardous materials far too dangerous for other worlds and everything else what the rest of the galaxy wants disposed. The little that was once natural here long ago became corrupted by dangerous outside influences. Part penal colony, part toxic waste dump, Vulpin’s original ecosystem has been poisoned beyond compare because of this, and whatever life that does survive here among the subzero temperatures and the poisoned forests must learn to adapt and evolve to the harshest of climates and extreme conditions. Vulpimancers are one of the few creatures to survive on Vulpin, and are no less mutated than the planet itself. They are the only sentient species that has evolved on this planet after it was turned into intergalactic dumpsite by Vulpin’s original inhabitants the Vulpinic Torgutans.

Vulpimancers are bizarre and beastly beings that is far more animal than humanoid. Ranging from human size to several times the size of a human, Vulpimancers share few common characteristics. Vulpimancers do not seem too friendly with their own kind, but this is a common trait amongst animals that aren't family. More animal than humanoid, Vulpimancers live for the moment, hunting down whatever they can find and moving on to the next meal. Some Vulpimancers how ever do live in tide family groups form ten to twenty individuals inside caves or the old wreaks of starships and old buildings. These Vulpimancers are more ‘civilized’ and are known for collecting and recycling materials they find on their garbage planet and selling them to offworld cities and companies. Vulpimancers technology comes from different ships and other devices that have been dumped on Vulpin by other races. Vulpimancers can move at high speeds in almost any terrain using their powerful, apelike arms. Vulpimancers have incredible athletic ability and heightened senses of smell, hearing, and taste, but no sense of sight. This is supplemented with the porcupine-like quills on their back, which serve both as weapons and finely tuned sense receptors that can sense things and "see" in ways most other creatures can't. From sound to heat, few things escape a Vulpimancer's notice. Super-adept, Vulpimancers can use their quills to detect the slightest movement, heat signatures and some even say, fear. Once prey is located, the quills on their backs can be fired off like projectiles, or the Vulpimancer can roll itself into a kind of spiked ball to attack its enemies. Vulpimancers can only launch the quills on their back once they reach adulthood. Having no eyes means that Vulpimancers to have some trouble with finer movement, and a select few enemies have ways of getting close to them undetected or can get the drop on them fairly easily. Vulpimancers have incredible sense of smell, located on ache side of Vulpimancer’s neck there are two set of gills that the Vulpimancer use to smell the world around them and in combination with the quills on his back and his heightened hearing is able “see” the world around him. They have the ability to easily learn most languages. However, Vulpimancers lacked the vocal structure to speak anything other than their own languages and to untrained ears their words sound nothing more than bunch of growls and snarls, so they can't talk down a powerful enemy who does not know their language. Because they rely on their sense of smell, hearing and quills to see, they are vulnerable to strong smells and loud noise and are rendered useless if their noses or ears are clogged. Vulpimancer seem to be dog-like when young and become more feline like as they grow older. The males gain stripes on their backs and both male and female vulpimancers grows tails.

Trivia

 * The planet Vulpin's name is a play on the word vulpine, which means fox.