Cybertronian

The Cybertronians (more commonly known to the Human race as Transformers) are a species of autonomous robotic life forms originating from the artificial planetoid Cybertron.

Anatomy
Cybertronians are a machine race that carries a "spark" inside their bodies. As long as this spark endures and remains intact, the Cybertronian can be rebuilt, no matter how much damage the unit has sustained. If the spark is extinguished or otherwise destroyed in some way, the Cybertronian cannot be rebuilt and remains permanently dead.

Various subspecies of Cybertronians exist, most of which have been known to inhabit colony worlds sponsored by the Thirteen Primes. These include:


 * Velocitronians from Velocitron, which is associated with Amalgamous Prime
 * Cityspeakers, Torchbearers and other Camiens from Caminus, which is associated with Solus Prime
 * Animatronians from Animatron, which is associated with Onyx Prime
 * Gigantions from Gigantion
 * Aquatronians and Aquatron
 * Combatronians from Combatron
 * Mutacons from Neutronia, which is associated with Amalgamous Prime
 * Micromasters from Micro and Gorlam Prime, the latter of which is associated with Quintus Prime
 * Micromaster Combiners sometimes from Devisiun, which is associated with Nexus Prime
 * Mini-Cons sometimes from Prion, which associated with Micronus Prime
 * Omnicons from Omnitron
 * Terrorcons from Planet Q
 * Noisemazes, Laserbeaks, and Unknowns from Planet X
 * Junkions from Junkion (occasionally)
 * Sharkticons from Quintessa, New Quintessa, and Aquatron (occasionally)
 * Allicons from Quintessa and New Quintessa (occasionally)
 * Terrans, BotBots, AllSpark Mutations, undead Terrorcons, and Unknowns from Earth, which is associated with the Thirteenth Prime/The Arisen

Various unnamed subspecies of Cybertronians have been confirmed to exist on, or are at least affiliated with, other colony worlds including Antilla (associated with Alpha Trion), Archon, Arduria (associated with Alchemist Prime), Athenia, Carcer (associated with Liege Maximo), "Colony Omicron", Elba, Elonia (associated with Prima), Hub, Lucifer, LV-117 (associated with Vector Prime), Master, Mayalx, New Kaon, Opulus, Paradron, Probat, Theophany, Tsiehshi (associated with Megatronus Prime/The Fallen), and Vehicon. Additionally, these colonies include an unnamed asteroid prison colony and some unnamed plants associated with Garnak and the Titan Croaton.

In addition to Micromasters, Micromaster Combiners, Mini-Cons, Noizemazes, Sharkticons, and undead Terrorcons, other subspecies of Cybertronians are commonly found on Cybertron. Most, if not all, of these subspecies are also regarded as subgroups of the various Cybertronian factions.

Cybertronian subspecies that also qualify as Autobot subgroups include: Dinobots, Aerialbots, Protectobots, Technobots, Throttlebots, regular Monsterbots, Omnibots, Trainbots, Brainmasters, Combatibots, Duobots, Hydrobots, Lightformers, Multiforce, Triggerbots, Turbomasters, Motorvators, Anibots, Buzzsaws, and Caretakers.

Cybertronian subspecies that also qualify as Decepticon subgroups include: Seekers, ancient Seekers, Insecticons, Stunticons, Combaticons, Constructicons, regular Terrorcons, modern Predacons, Seacons, Firecons, Horrorcons, Chompazoids, Lobstercons, Buffaloids, Snaketicons, Corvicons, Amphiboids, Skunkticons, Croctobots, Orangucons, Shrimpticons, Dreads, Photons, Duocons, Pretender Monsters, Trakkons, Triggercons, Torpedos, KSI Sentries, KSI Bosses, Junkheaps, and "Two Heads".

Cybertronian subspecies that also qualify as Maximal subgroups include: Jointrons and Insectrons.

Cybertronian subspecies that also qualify as Predacon subgroups include: Autorollers and Combatrons.

Cybertronian subspecies that also qualify as subgroups for multiple factions include: Mini-Cassettes, Combi-Micromasters, Deployers, Cyclones, Weaponizers, Activators, Transmetals, Fuzors, and Technorganics.

Cybertronian subspecies that are considered independent groups from any known faction include: ancient Predacons, technorganic Predacons, subterranean Monsterbots, Guardian Knights, Infernocons, Sparkless, Arachnicons, Scorponoks, L.M. Units, MorBots, Overcharges, and other Terrorbots.

Genetics
Despite appearing to be 100% machine, they possess a genetic material known as "CNA" (Cyber Nano Algorithms or Cybernueclic Acid).

Headmasters
Headmasters are small symbiotic Cybertronian-like lifeforms that transform into the heads of larger robots. They are frequently but not exclusively organic.

Headmaster bonding typically occurs between two sentient beings, but there have been cases in which either the head or body is a Transtector, a non-sentient construct controlled entirely by the other partner.

There also exist Titan Masters, who function similarly to Headmasters except they are additionally compatible with Titans. Horrorcons also qualify as Headmasters.

Targetmasters
Targetmasters are Cybertronians binary-bonded to smaller partners that can transform into their ranged weapons. The partner is often an organic life form that has either been bio-engineered to be partly mechanical or wears a suit of armor that transforms around them to become the weapon.

There also exist Battle Masters, who function similarly to Targetmasters except they are also compatible with the C.O.M.B.A.T. System. Many Targetmasters can be classified as Battle Masters.

Other Battle Masters can transform into melee weapons in the vein of some Action Master partners. There are even Battle Masters who transform into shields that double as A.I.R. Lock System-compatible ramps.

Weaponizers
Not to be confused with Weaponizer Mini-Cons, Weaponizers are full-sized Cybertronians from the Primax cluster that can split apart into C.O.M.A.T. System-compatible armor and weapons for their comrades. Known Weaponizers of this variety include Cog, Brunt, Slammer, Fasttrack, and Six-Gun.

Modulators
Modulators are Cybertronians from the Primax cluster who can split apart into A.I.R. Lock System-compatible bases for their comrades. Known Modulators include Ironworks, Airwave, Hot House, Greasepit, and Overair.

Fossilizers
Fossilizers are Cybertronians from the Primax cluster infused with primordial energy who can split apart into F.O.S.S.O.L. Technology-compatible weapons for their comrades. They get their name from being able to transform into skeletal prehistorical beasts. Known Fossilizers include Paleotrex, Ractonite, Wingfinger, Tricranius, Spindle, and Masterdominus.

Action Masters
Action Masters are Cybertronians who lose their transformation ability due to the fact that their figure alteration systems got converted into energy storage reactors from using Nucleon as a fuel source.

Action Masters are equipped with transformable partners and vehicles to aid them in battle. The aforementioned partners that are able to transform into melee weapons can alternatively be identified as being Targetmasters.

Pretenders
Pretenders are Cybertronians fitted with special external armor shells that can disguise their very nature as robots. Rather than hiding themselves as the machinery or vehicles of another world, Pretender Shells allow a Pretender to take on the appearance of a native life form itself. As their name suggests, Pretender Monsters qualify as Pretenders.

Triple Changers
Triple Changers are Cybertronians who possess two alternates modes rather than just one. In their quest for ever-greater machines of war, the Decepticons developed a group of Triple Changer warriors to travel by land and air with equal ease. To counter this threat, the Autobots also developed their own group of Triple Changers. Horrorcons, Transmetals, Hydrobots, and Overcharges qualify as Triple Changers.

Combiners
Combiners are gargantuan Cybertronians formed when a group of regular-sized Cybertronians are physically merged together. They are considered the most powerful and versatile invention out of a frightful array of weapons. Some Combiners are formed from conventional Cybertronian science while others are created by the energies of the Enigma of Combination, a mystical artifact associated with Nexus Prime. The Combiner name is alternatively used to refer to the Cybertronians who possess the combination ability.

Titans
Titans (also known as cityformers, Metrotitans, or Megamasters) are gigantic Cybertonians capable of transforming into colossal starships and even entire cities. More powerful than even the strongest combiner and capable of bringing an entire army's worth of firepower to bear, Titans are living arsenals of exotic weapons and arcane technologies that outmatch a score of lesser Cybertronians.

Indeed, one of the only things capable of stopping a Titan is another Titan. Henceforth, this is the reason why both Autobots and Decepticons across the multiverse have sought to recruit these mighty warriors into their ranks. When Titans do clash, the fallout from their apocalyptic battles can prove devastating.

Shifters
Shifters are Cybertronians that are chameleonoid even by their race's standards. Supposed descendants of Amalgamous Prime, they take the art of transformation to a whole new level by taking any form comparable to their normal size and mass. Because this power extends even to disguising themselves as other Cybertronians, the Shifters' rare talent makes them highly prized spies and scouts by others. The Mutacons are also considered Shifters.

Six Changers
Six Changers are a rare type of Cybertronian that, as the name implies, have six forms between which they can alternate. Known Six Changers include Six Shot/Greatshot, Quickswitch, Sixknight, and Killswitch/Hexadeathimal.

Multi-components
Multi-component Transformers are able to have one or more of their components separate and act independently of one another. All of the components together make up the Transformer. They often possess mitotic sparks, allowing them to separate into more than one part while still being a single Cybertronian.

These Cybertronians should not be confused with the aforementioned combiners, which form from individual characters. Known multi-component Transformers include Photons, Duocons, Junkheaps, and Duobots.

Cloakers
Cloakers are Cybertronians that possess cloaking technology, enabling them to turn invisible so they can sneak up on their targets.

Leapers
Leapers are large, armored Cybertronians with blades mounted on their wrists and exceptional agility.

Guardians
Guardians (alternatively known as Sentries) are Cybertronians whose robot modes can shift into three different forms: Patrol, Investigate, and Battle. Similar to Action Masters, Guardians do not have alternate modes.

Omega Sentinels
Unknown

Ecology
Cybertronians primarily consume a rare substance called Energon, which serves as both a fuel and their "life force". In its raw form, Energon is actually harmful to them, although not to organic life. In its processed form, Energon is essential to a Cybertronian's survival.

Cybertronians are sometimes preyed on by Scraplets. Strangely, both Unicron and Primacron are classified as "uberpredators" of the Cybertronian race.

Powers and abilities
A Cybertronian's primary ability is the "art" of transformation, in which they assume an alternate mode that grants them increased mobility. Alternate modes can also be used for stealth, as they can disguise themselves as unassuming machinery.

With the necessary equipment, Cybertronians can alter their appearance by scanning different vehicles. Technically speaking, nearly all Cybertronians possess this ability.

Because they do not need to breathe, Cybertronians can survive underwater and in the vacuum of space.

Cybertronians possess superhuman strength while in robot mode and superhuman speed while in vehicle mode.

Cybertronians possess enhanced agility and reflexes in both robot and vehicle mode. These abilities can be enhanced by the Headmaster binding process.

A Cybertronian's body has natural armor made from a special alloy that allows them to withstand most conventional attacks and certain alien technologies. They also have a limited self-repair system to fix minor damage.

Cybertronians can not only access built-in weapons, but they also utilize external weaponry. Their targeting accuracy can be enhanced by the Headmaster binding.

Cybertronians with aerial vehicle modes are capable of flying in robot mode using kibble from their alternate mode, such as jet thrusters and helicopter rotors. Similarly, Cybertronians who can transform into birds, insects, and avian reptiles can fly in robot mode using their beast mode's wings.

Because they are not exactly natural lifeforms, Cybertronians do not have what would commonly qualify as a natural predator. For example, Archa Seven Arachnids are not considered a natural predator to Cybetronians.

During a Headmaster procedure, the smaller partner gains control of a larger and more powerful body, whereas the Transformer gains an extra perspective on the battlefield. This psychic binary bonding allows them to draw on both their own ideas, tactics, and instincts as well as those of their smaller partner as quickly as if they were coming from their own head.

A Titan Master procedure behaves similarly to the Headmaster procedure, except the Titan Master also possesses a unique Spark that allows them to transfer their innate powers into the bodies of larger Cybertronians.

Targetmasters benefit from being able to take two minds into battle by possessing a living weapon capable of making its own tactical decisions and target priorities. The advantage is similar to that of having a dedicated gunner aboard an aircraft or tank.

Similar to the aforementioned Targetmasters, Battle Masters can they provide adequate firepower for their larger partners. They can also combine with other C.O.M.B.A.T. System-compatible weapons to form bigger and badder guns.

Despite being unable to transform, Action Masters are harder, better, faster, stronger, and more alive than regular Cybertronians.

In the heat of battle, Triple Changers and Six Changers can rapidly change form to confuse and outflank enemies.

Cloakers are extremely fast, agile, and armed with huge Plasma cannons. Their greatest advantage is that their ability to become invisible makes them undetectable to sensors.

In open-roofed areas, Leapers can live up to their names by jumping high into the air, creating a large and powerful shockwave on impact with the ground.

Leapers can generate great bursts of speed for short periods of time, allowing them to deliver vicious charging attacks. The front side of a Leaper is heavily armored, making head-on combat suicidal at best.

Guardians possess advanced sensors that are capable to see through other Cybertronians' cloaking abilities.

Weaknesses
Not all Cybertronians can transform, as those predating the Second Cybertronian Civil War may not have this ability. There is also a limit to what kind of alternate modes a Cybertronian can assume, as they cannot assume a form larger than their robot mode.

Cybertronians are vulnerable to unnatural diseases such as Cosmic Rust, the Hate Plague, and transformation viruses. They are also vulnerable to "uberpredators" such as Scraplets, Unicron, and Primacron.

Cybertronians from the Malgus Cluster are unable to safely become a Triple or Six Changer because adopting multiple alternate modes would strain their bodies to the point of affecting their mental state. The most famous example of this inevitability is Blitzwing.

Cybertronians are vulnerable to, and can be affected by, exotic forms of power such as magic and reality manipulations.

Cybertronians are vulnerable to being controlled by parasitic life forms.

Cybertronians are sensitive to electromagnetic projections. They can also be either disabled or restrained by Cybertronian stasis cuffs.

There is a limit to a Cybertronian's durability, as their armor is vulnerable to the most extreme temperatures. As such, this armor can be damaged or breached with either sufficient pressure or special materials and weapons. Similarly, their internal workings and other functions are vulnerable to being hacked, damaged, or overloaded.

Custom-forged and augmented Cybertronians can have trouble fighting against sufficiently powerful opponents and forces, indicating a limit to their physical strength.

Cybertronians can be immobilized or hampered in both vehicle mode and robot mode if they receive severe damage to either of their forms.

Despite being machines, Cybertronians are still susceptible to exhaustion. Similarly, if they either receive enough damage or go too long without refueling, they will shut down and possibly enter stasis lock.

Despite them being able to turn invisible, Cloakers can be detected by either the light disruption surrounding their cloaking shield or the glow of their Plasma cannons as they prepare to fire. They also possess weak armor and firepower compared to other Cybertronians.

Leapers are vulnerable to attacks from behind, due to the large engines on their backs. They are also normally rather slow.

Culture and society
Throughout the multiverse, Cybertronians are divided into multiple factions, the most common being the heroic Autobots led by Optimus Prime and the evil Decepticons led by Megatron.

In many timelines, the Autobots are succeeded by the Maximals, who are led by Optimus Primal whereas the Decepticons are succeeded by the Predacons, who are led by Galavar (aka "Beast" Megatron).

Various Autobot and Decepticon subgroups exist; as mentioned before, most (if not all) of them as considered subspecies of the larger Cybertronian race.

Other known Cybertronian factions include:
 * Vehicons, mass-produced drones with connections to the Decepticons and/or Predacons.
 * Star Seekers, space pirates led by Thundertron.
 * Mercenaries, dangerous yet skilled operatives whose only allegiance is to whichever side they find most beneficial at any given time.
 * Terrorcons, common enemies of the Maximals and Predacons who are unrelated to the above subspecies of the same name.

Several subspecies of Cybertronians are occasionally affiliated with the Quintessons including Sharkticons, Allicons, Infernocons, modern Predacons, and Terrorcons from both Cybertron and Planet Q.

Technology
Cybertronian technology has developed to the point where they can convert most forms of energy into Energon.

The Cybertronian Omnifunctional Modular Battlefield Assault Tech System, or C.O.M.B.A.T. System, is a type of modular weapons technology purported to be the most advanced in the universe. Employed by Cybertronians in the final days of their conflict on Cybertron, C.O.M.B.A.T. weapons can convert into alternate forms suited for different types of combat or combine to become bigger and stronger.

The Adaptable Interconnection Retrofitter Lock System, or A.I.R. Lock System, is a type of modular technology in which platforms, ramps, and more can be connected together to form bases and battle scenes. The system has used by Cybertronians during their search for the AllSpark on Earth to create bases for themselves.

The Fossilized Osteo-Skeletal Shield Integration Loadout Technology, or F.O.S.S.I.L. Technology, is an ancient and highly advanced technology that can unleash the primal power of the beasts.

Religion
It is a common belief amongst Maximals that their sparks are either part of or fragments of Primus, the mythical creator of the Cybertronian race.

General
The Cybertronian species is an old race with an odd and murky tale that is their origin. Various accounts claim they created by either the Quintessons or a deity known as Primus, while others claim that they came into existence by a relic known as the AllSpark and some even say they evolved like most organic species.

Primax Cluster
The earliest records we have of Cybertronian history is during a point when they were enslaved by the Quintessons, the future divided factions were originally sold in two product lines, the Autobots were sold as consumer products and the Decepticons were military hardware. After fully achieving sapience, the Cybertronians rose up against their oppressors and became more than just "robots".

Unfortunately, the two sides just didn't see eye to eye, and so began the many Civil Wars of the Cybertronian people. During the second of these civil wars, the Cybertronians had a micro-evolution which gave them their most notable ability, the power of Transforming!

With this new ability at their fingertips, their people began a Golden Age, for themselves, and their planet. However, this age came to a screeching halt when some Decepticons created their new leader, Megatron.

Under this new leadership, the Decepticons rose up, and took most of the planet for themselves. Along the way, Megatron nearly killed a dock worker known as Orion Pax, who later became a prime and led the Autobots off the planet in search of more energy. Little did they know, the Decepticons were in pursuit of their spacecraft. Following the short confrontation, the Autobot ship with the Decepticons still inside crash-landed into a mountain on Earth where they remained in a vegetative state for millions of years before awakening in 1984 and continuing their battles.

Eventually by the year 2005, the Autobots had established a permanent base on Earth and outposts on Cybertron's two moons, whereas the Decepticons had fully conquered Cybertron itself. Unfortunately, before both moons were devoured by Unicron. After the battle with the monster planet, the Autobots had finally reclaimed their home and the surviving Decepticons fled to the planet Charr. After more conflicts involving Galvatron's Decepticons, the Quintessons, and the Nebulons, they Autobots finally won the war and all was well.

In certain universe, there were some smaller conflicts in Earth's prehistoric past between Maximals and Predacons, time-travelling descendants of the Autobots and Decepticons.